The Birth of a PBeM Game, Part III
Originally published at The RPG Times (www.rpgtimes.net) in August 2001.
In the final part of the Birth of an PBeM Game, planning for the future of the game and how to find players for the game once it’s ready to go are discussed.
In this fourth and final installment in which I am chronicling the decision-making process for the creation of a pbem game, it is almost time to get the ball rolling on getting the game started. The two topics covered in this portion of the creation process deal with the future of the game:
- Where will I find players for my game?
- How will I deal with things that happen in the future? Not to try and confuse you, but I will be dealing with the above questions in reverse order.
How will I deal with things that happen in the future?
A very important thing to remember is that you are not always going to be able to find players that meet all of your expectations and never cause any problems. It’s never going to happen. Things are always going to pop up. That’s the way life is. However, if you let your players know ahead of time what you expect, it will make for far fewer headaches in the future. One of the things I recommend is make up a list of rules for your game. No, not a game system, but a list of things that they need to know about how the game is run. For example, the GM’s word is law. If you think I’m wrong, and can show me in a civilized manner that I made a mistake (rather than flaming me), then do so and I may change my mind. This applies to rules decisions as well as the setting. Put up guidelines of what you expect from your players, from how to submit a character sheet, to what to do if they aren’t going to be able to play their character for a while.
You also ought to come up with guidelines for what will happen if the player screws up, such as they argue with you constantly, they harass and flame the other players, or if they simply disappear without a word for a length of time. All of the above will vary based upon your personality.
No matter what you decide, make sure you put it in writing and put it on your web page, or in the package of information that you send your potential players. That way they can’t whine “but I didn’t know that”, and you can use it as a reminder when you see things might be heading down the wrong path. Now, for the final step to creating a pbem game:
Where do I find players for my game?
If you currently run or play in a game, you already have a potential source for new players. Tell them about your game, and ask them to pass the word along to players that they think might be interested. This is an excellent way to find new players because it has a kind of built in safety net - you know the people who will be joining the game, and you will have a sort of prescreening for those people you don’t know. Just like when you ask a doctor for a recommendation of another doctor because you’re moving, he’s going to recommend someone he likes, and it’s often someone with a similar or complementary gaming style.
Here’s an example of what I might post if I was actually trying to get this game going:
The world is a dangerous place, far more dangerous than most of us know. Sure, we watch the television shows where there are vampires walking the streets at night, and movies where the heroes battle flesh eating zombies. It’s all fiction. Or is it?
There is a whole other world out there, hidden from sight. A world shrouded in shadows and half-known truths, where the Things That Man Were Not Meant To Know live. It is called the Eventide. A realm where the creatures from our myths, legends, folklore and nightmares live, it exists alongside our own. It is the source of all our dreams and inspires poets and writers. It is the source of all our nightmares and drives murders and lunatics.
“The Eventide” is a new pbem game looking for players. For more information, please visit (web page address), or email the GM at (email address).”
Some postings have more info, some have less, but this should be enough to get someone who is interested to go to your web site. This same information could be posted to a number of newsgroups, such as rec.games.frp.announce. There are other ways to find players, such as putting up notices at local gaming shops, but those are usually best for face to face games. If you are using an established game setting, or using a particular game system rules, try posting a message there saying that you’re looking for players (providing of course the rules of that list allow for people to post that kind of message).
Well, that’s about it. I have gone through the steps to create a new pbem game. I hope those of you who followed the articles found them useful, and please, if you have any questions, feel free to contact me!
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